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by famahar 833 days ago
By the way you may want to consider Godot as a starting engine. Not only because it's open source (so no shady business practices), but it also is focused on being specifically a game engine. Unity tries to be an everything engine and has lots of broken, bloated, and unfinished features. The simplicity of Godot adds a lot of much needed constraints to development. You're not constantly wrestling with the engine. I'm deep into Unity now but if I were to start all over I'd go with Godot.