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by timlod
833 days ago
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Well, weird movements in games should be a thing of the past in the near future, as we can begin to extract motion capture data from videos of normal people acting normally. I think it depends on the type of game you have, but I wouldn't underestimate this type of technology for say, open world games where it might make the game more immersive due to convincing realism. |
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I think you misread my posts. We don't have awkward animations because our mocap isn't good enough, we have awkward animations because typical human motion looks awkward - our brains just mostly ignore that.
People are awkward; we don't actually want characters in games/movies/etc to be like real people. Very few movies, for example, would be well served by conversations frequently and for non-plot-related reasons being interrupted by loud noises, having people talk over each other and nonverbally try to figure out who gets to speak, having characters ask "What?" and then begin to reply without waiting for the answer because their brain caught up half a second later, etc.