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by llmblockchain
827 days ago
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Although Bevy says it's an engine, I think that's a bit of an overstatement. It's more of a library/framework. There's a lot you need to do from scratch. If you are looking for a more full featured game engine-- I recommend Godot. I have been using Godot lately and it's refreshing how nicely it flows and how the experience mirrors other OSes (from a Linux user's perspective). If you haven't tried Godot lately, give it a try. Plus, the whole thing is a single binary (~100mb). |
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Bevy was also great, but is definitely more of a library and there's not a lot of mature plugins. My use case was a web browser compatible game (wasm compiled bevy) that used websockets for networking. It didn't seem like too much of a stretch, but I didn't end up getting anywhere I wanted to be with bevy unfortunately. Hopefully as it grows it becomes a better option!
But with Godot I ported my code and had it working in the browser with websockets based multiplayer shockingly fast, even having never touched gdscript before!