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by llmblockchain 827 days ago
Although Bevy says it's an engine, I think that's a bit of an overstatement. It's more of a library/framework. There's a lot you need to do from scratch.

If you are looking for a more full featured game engine-- I recommend Godot.

I have been using Godot lately and it's refreshing how nicely it flows and how the experience mirrors other OSes (from a Linux user's perspective). If you haven't tried Godot lately, give it a try.

Plus, the whole thing is a single binary (~100mb).

1 comments

I actually recently switched a project from bevy to Godot and agree, it was really nice and easy to get started. Godot is shockingly simple and intuitive compared to something like unreal engine.

Bevy was also great, but is definitely more of a library and there's not a lot of mature plugins. My use case was a web browser compatible game (wasm compiled bevy) that used websockets for networking. It didn't seem like too much of a stretch, but I didn't end up getting anywhere I wanted to be with bevy unfortunately. Hopefully as it grows it becomes a better option!

But with Godot I ported my code and had it working in the browser with websockets based multiplayer shockingly fast, even having never touched gdscript before!