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by hannofcart
833 days ago
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> ...taking real territory away from Unity or Godot I used to think this too. But having written a lot of hobby code using Godot (via Gdext, an excellent Rust wrapper for it) I feel the editor is a nice to have but not indispensable. Very soon into the game you'll find that you need an editor that lets you add your own game abstractions into the game. And at that point you're better off writing an editor "in game" than shoe horning your abstractions into the game engine editor. There's a bit more nuance I probably outght to the above description but too tired to type it all out on my phone now. |
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