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by the__alchemist
829 days ago
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A note on the ECS: This is largely due to poor understanding on my part, but I moved my computational chemistry (egui-based) GUI program (Visualizes various wave function properties) from Bevy to WGPU directly, because the ECS was difficult to grok and debug. It felt like more work to reinvent wheels regarding rendering than manipulate the ECS. I had it working in Bevy, but ported. Not a canonical use case for a game engine! It's been ~2 years, but my main reason was wanting to write plain rust, vice using a DSL. |
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