Haha that’s currently a way to explain to people who are used to hosting/sync based cloud solutions that anything that is (a) local p2p and (b) doesn’t need to upload-before-download is much faster. It’s also faster than WebRTC based solutions which there are dozens, WebRTC kind of sucks for large stuff.
That said, the next version will have multi connection tcp striping, which is a lot faster than any single tcp solution in many cases, especially over long distances, similar to some ftp/usenet clients. (Spoiler there will be online p2p transfers. See https://github.com/betamos/rdv if curious)
That said, the next version will have multi connection tcp striping, which is a lot faster than any single tcp solution in many cases, especially over long distances, similar to some ftp/usenet clients. (Spoiler there will be online p2p transfers. See https://github.com/betamos/rdv if curious)