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by madmoose
826 days ago
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I've been entertaining myself lately by reverse engineering Cryo's Dune. I've got all graphics resources (videos, sprites, rooms) decoded, and I have recreated most of the intro (which exercises a good deal of engine). I also made an interactive Dune globe renderer (in WASM and Rust!): https://thomas.fach-pedersen.net/dune/globe/ It should be pixel accurate to the in-game one, although I haven't validated it lately. It's very slow going though. The original game was coded in highly optimized idiosyncratic 8086 assembly. It's difficult to read, much more so than compiler-generated machine code from the same era. |
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