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by fredley
838 days ago
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The way you make an addictive anything: * Random, variable rewards, with the possibility for really great rewards. * In as many different ways as you can feasibly include. * Optimise for 'near-misses', which have been shown to increase the addictive properties. |
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The more I've thought about it, the more I realize that variable reward is a key component of fun. All of the most fun and successful games have it built in, even if you don't realize it. Does it have ranked match making? That's variable reward. Why do you think online chess is so popular now? The ranked match making gives you just enough wins to keep you hooked.