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by pjmlp 831 days ago
On Epic's case it helps that Tim Sweany started his game company doing games in VB, and always cared for a good developer experience, that is why Unreal Engine always favoured good abstractions, has a C++ GC, Blueprints and now Verse.

He was never a kind of "lets keep doing C in games" style of developer.

Thankfully, without the likes of Unreal, Unity and similar efforts, we would still be doing like it always was done here, kind of mentality.