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by mike_d
835 days ago
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I don't think they specifically understood the idea of a "game engine" as the core product at the time. But there are plenty of references if you Google a bit that Quake was designed for modders due to the popularity of DOOM mods - so developer experience was absolutely taken into account from the start. They had already done licensing deals for the DOOM engine at that point, including the greatest game of all time "Chex Quest." https://en.wikipedia.org/wiki/Chex_Quest |
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