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by Arrath 841 days ago
Honestly it seems like it always has: there are a handful of dev houses using their own engine for a spread of games (e.g. EA with Frostbite, Ubi with Anvil, Rockstar with RAGE, Bungie with whatever they call the Halo/Destiny engine these days), then UE or Unity are out there mass licensed for a whole bunch of stuff, then the few less widely licensed engines like Source.
1 comments

That's not how it always has been. Licensing engines was virtually unknown 30 years ago (and when it happened at all it was within a very narrow range for making games in the same genre, more like asset swaps and level packs than outright new games), and new and exciting in the '00s.
Yeah sorry I meant from, like, 2000-ish and on.