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by harlanlewis 840 days ago
not an expert in this subject, but I believe subpixel rendering is the broad category of solution https://en.m.wikipedia.org/wiki/Subpixel_rendering

further, the “pixel” unit widely used today is quite far removed from physical pixels on consumer devices and is more similar to an abstracted “point” unit - for example, apple alone supports devices at 1x, 2x, and 3x resolutions (or pixel densities)