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by ifyoubuildit
834 days ago
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> More than likely most of Meta's revenue from the Quest series other than hardware is based off of, y'know, selling games. I doubt tracking what games you play to target ads in the OS is more valuable than the money they make when people actually buy games. Isn't that a great argument for why they don't need to have such a hard requirement for a logged in session? Consoles didn't have an internet connection for the longest time, though only because it wasnt feasible yet. They moved a lot of games. > I can hear the sneer from over here, yes. I don't mean it as judgment, I know I'm the weirdo here. Sorry if that came off rude. |
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Consoles had physical games. VR headsets don't. Consoles treat digital games the same way Meta is doing them here, I think; if you get logged out, no more games.
The problem here isn't that Meta servers are merely down -- losing connection usually doesn't mean losing access to your library of games on consoles, or Steam. The problem appears to be that authentication is failing such that you're actually being essentially logged out, which would definitely lose you access to digital games on every console as well as Steam.
Which, I mean yeah, that's a big fuck-up on Meta's part.