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by Veserv
841 days ago
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Is a generic time travel debugging solution too much overhead? A good multithreaded time travel debugger (not deterministic replay based) should only incur ~100% overhead in the memory bandwidth bound case. If you are not saturating your memory bus without instrumentation then the overhead should be proportionally less. |
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It's not the greatest workflow to default to WASM, but it makes it easier to treat web as a first-class development target. Still not sure that's worthwhile overall, but giving it a shot for now.