Hacker News new | ask | show | jobs
by gren 5151 days ago
Thanks.

Yeah, I need to fix that, this is link to my wrong sampling implementation.

If you use only 1 sampling you will see it is fixed.

1 comments

Related to that is that objects overlapping create overlapping shadows. Which makes sense considering how your render engine seems to work.

Might I suggest instead of a solution in real time, how about a static deal that essentially generates a lightmap to overlay on top of the scene? I can think of several uses for that.