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by coffeeaddict1
848 days ago
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Well, firstly the team still has to port Krita to Qt 6. That's not trivial because Qt 6 dropped support for Angle and Krita relied on it (especially on Windows where OpenGL drivers aren't the best). So they will need to figure that one out (last I heard they were thinking of manually patching Qt 6 to support Angle again). Secondarily, Qt 6 still has quite a few bugs (e.g. related to input) that will need fixing or patching so that Krita can use it. |
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