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by Panzer04
845 days ago
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It's the difference between being a publisher/game developer and a hardware company. Hardware companies see games as a means to sell consoles. Game developers see platforms as a means to sell games. If you're coming at things from the perspective of a hardware maker it makes sense to be as restrictive as possible, since that provides the differentiation that sells your (overpriced) hardware. In addition, if your hardware becomes common then you can charge game developers for access (more broadly, this is what Apple does, mostly) From the game developer side, it makes sense to be on as many platforms as physically possible, since that's just more places to make sales and money. |
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