While there is some overlap in capabilities between the two, Quest 3 is essentially a game console while the Vision Pro is clearly targeted more at productivity.
My 12-year old son recently got a quest 2, and loves it. The killer feature is playing games with live audio with his friends. He comes out of the room sweaty and exhilerated.
I've been amazed by it. I had earlier headsets that required a cable to a PC and base stations mounted to the walls. Although beat saber was fun for a while, I pretty much gave up on it.
But the social aspect of the quest 2 seems really great for a 12 year old boy so far.
You're right that Vision Pro is clearly targeted at productivity.
But is that because it's good at productivity? Or is it just that Apple doesn't have any market share in (non-mobile) gaming, so they knew if they targeted gaming the product would be a guaranteed flop?
It's because apple can't get games or gamers so productivity is all that's left and productivity means office workers, half of whom wear makeup and spend time on their hair and aren't about to wear a strap-on dorkbox that weighs 1.5 pounds and destroys the effort they put in before going into the office.
But there's no one who does productivity today who's gonna trade their laptop for a VP and there won't be for decades because strap-on dorkboxes that mess up the hair and makeup of half the productivity population, something they put effort into before going in to the office, is a non starter for like 99% of them.
I've been amazed by it. I had earlier headsets that required a cable to a PC and base stations mounted to the walls. Although beat saber was fun for a while, I pretty much gave up on it.
But the social aspect of the quest 2 seems really great for a 12 year old boy so far.