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by awdii 847 days ago
Awesome stuff! We're also working on comic segmentation @ https://toona.io and other stuff for motion comic generation. The synthetic dataset approaches are really interesting, I'm curious if you could use an algorithm like https://en.wikipedia.org/wiki/Flood_fill to aid in segmentation (especially for manga).
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The original blog post by Max Halford (https://maxhalford.github.io/blog/comic-book-panel-segmentat...) does exactly that. I love his approach because, unlike mine, it is simple, yet it goes a long way. I'd encourage you to check it out.

Can you explain what you mean by motion comic generation? Sounds interesting!

Oh wow I'll check that out! We're basically working on tools for turning normal comics into semi-animated versions with things like puppet animation (similar to live 2d style), and stable diffusion models. A lot of the work for traditional approaches is segmentation and in painting, so that's what we're working on now, but we're also making tools for colorization, effects, and controllable animations!
All that sounds definitely a lot of fun. I was also working on colorization with SD ControlNet recently (https://vrroom.github.io/blog/2024/02/16/interactive-colorin...).
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