| > I suspect younger people aren't interested in such old computers Maybe not young enough to count in this group, but I love a lot of computers that were a bit before my time. I've went through the trouble to acquire a Commodore 64, recap it, and install some third-party modifications (needed to replace the PLA, but also added a mod for dual SID and a "region switch" - the region switch one is quite involved since it needs two VIC-IIs and two oscillators you can switch between.) Not the only computer I have enjoyed digging into: I have an MSX2 as well that I find very charming, though I haven't done a whole lot. The one thing I will say is that finding time to actually try to write code for these machines is hard :) But I imagine it's just simply a matter of devoting some nights and weekends to it when inspiration strikes, not unlike most hobby work done by people who have day jobs. I think retrocomputing is a fantastic hobby that is fascinating and rewarding. If I had one complaint, it would not actually be the amount of time it takes, it's honestly the price and difficulty in acquiring components. Seems like a lot of people have cashed in on anything that is "antique" or "vintage" in the computer market and hope for large returns. This is a shame. As for older folks, I can't speak to it directly. But it certainly seems that some of the folks who are still writing Commodore 64 demos are doing so in large part to reconnect with their childhood. Possibly one of the most obvious artifacts of this are demos that pretty much tell a story as such, like the relatively recent demo "Mojo" by Bonzai and Pretzel Logic[1]. And obviously, attempting to do "serious" story telling in something like a demoscene production is a bit corny, but I find it very endearing in spite of that, so I'm glad they're doing it. In any case, it's a hobby that takes a lot of time... but I guess if you want to find time that badly, you find ways. [1]: https://csdb.dk/release/?id=232966, https://www.youtube.com/watch?v=HXi3oJ9huiI |