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by vardump
848 days ago
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"One major reason is sprites: Amiga can display 8 4-color sprites, or 4 16-color sprites, and the colors are shared with the bitplanes." Per scanline. However, you can multiplex them with copper to your hearts content. "SNES can display 128 16-color sprites, and the sprites get 8 palettes all to themselves." 32 per scanline, but then almost all of those sprites would need to be 8x8. Just 17 of 16 pixels wide sprites. |
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BTW. On AGA (Amiga 1200, 4000 and CD32) each sprite could be 32 or 64 pixels wide but I don't think that feature was used much by games.