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by Ineffable 5147 days ago
You still have to do this. Minecraft is a bad example.
1 comments

I think it's a great example of a game with a bad learning experience. Something you can do in Minecraft to improve the learning experience could be applicable to productivity applications.

The problem with comparing Portal to Photoshop is that Portal has a fixed goal for the user: Get to the end of the level. How is the designer supposed to teach the new Photoshop user in the same manner?

A possible answer is to provide a simulated training ground that with only a few Photoshop tools "unlocked". By completing tasks you unlock more tools. The problem still exists in that it's still difficult to determine what mastery the user will require. And let's face it - in and of itself, using Photoshop isn't very fun.