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by rygorous
847 days ago
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That error comes out of Unreal Engine proper, not Oodle, and is meant to be shown in cases when compressed shader data is corrupted in the game data files on disk in a way that hasn't been caught by package validation. Which is to say, it's not exactly common. Oodle itself has some diagnostics hooked up to logs but none of that is user-facing. All the user-facing stuff needs to get handed off multiple times to get from low-level IO plumbing to somewhere that even knows how to display a user-facing error message to begin with. The most common cause for that error message was, and continues to be (except on the relatively small number of affected machines), that compressed shader data on disk is corrupted. If and when we have a handle as to what actually causes the problem and a minimally-invasive fix (as opposed to the list of several different anecdotal "what if you try X?" that we got from Intel HW lab folks), we'll try to detect affected machines and point them to a website with instructions. For now, it's just a random error message that happens to frequently show up on machines encountering this issue, and all that would change if we changed the error message was that we'd confuse end users more and have to list two different error messages on that page instead of one. |
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