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by saurik 843 days ago
While I clearly generally do agree with you--this is why I have that second paragraph about pervasive DRM being the enemy here--and have spent much of my life fighting DRM in various ways, I will at least try to offer you a ray of hope: building functional DRM gets much harder as the analog loophole gets stronger, and now that we are nearly at (not quite, but so damned close to) being able to strap a "retina" screen over our eyes and implement real-time AR on our perceptions, to build DRM that functions is going to end up requiring AI detectives that suss out whether we are actually there or not... it will be ridiculous if we get to the point where instead of merely putting a piece of tape over our webcam we find ourselves having to hang a tiny screen in front of it designed to pretend to the computer that we are awake / present / not wearing a headset.
2 comments

> requiring AI detectives that suss out whether we are actually there or not

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What do you mean that the analog loophole gets stronger? Are you saying that the AR technology is getting good enough that ad-blocking can be done there instead? That's true, I guess.
The analog loophole is the idea that I can always just use a camera and/or a microphone to record any content I want to pirate, rather than rip the original exact digital bits. The reason why this resulted in low quality results in the past is that cameras and microphones lose fidelity of the original source... but the technology behind cameras and microphones just gets better over time, and there is only so good that the original digital content with the original hardware playing to the human perception system was going to be in the first place, so if you point a good enough camera at a video and re-render it on a high-quality enough display you don't care that it goes through that analog step anymore, making DRM implemented inside of display protocols meaningless (and yes: opening the door to using the analog loophole to pirate and then modify/remix everything you see and experience in real time using AR).