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by samstave
850 days ago
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Friendcode is basically a token: lets have a game - call me on this burner number. we have game. .>..x###.////3~~E`~,~X>>----- XXNXN x0x then I know that youre solardev.. and we can be friends in future (but this model is exploitable in ways, which is premise of many threads here) |
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At a minimum, the server would connect the tokens to players in a database. But usually I think they do more than that, such as hosting lobbies, punching through NAT, and in many cases, actually hosting the games themselves and being the authority for all the state.
In that case I don't see how tokens would save any load over matchmaking.