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by kevinh
845 days ago
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I'm not sure if anything has it built in, but Thief: The Dark Project (in 1998) had sound propagation. There's some discussion about it here: https://www.ttlg.com/forums/showthread.php?t=151206. I wonder if you could query Unity's navmesh to calculate the distance, but that wouldn't work with, say, someone on the second floor hearing someone outside through the window. |
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