Speaking of Snake game, if you want to go even deeper, you can try to use the wgpu crate to combine Rust and WebGPU to write everything from scratch. Here is the tutorial:
It opened my eyes to a new style of game development and a new way to think about dependency injection and types.
I have always thought that a majority of the hardest software engineering problems relate in some way to gaming and when I see solutions like this it makes me think I am right.
It opened my eyes to a new style of game development and a new way to think about dependency injection and types.
I have always thought that a majority of the hardest software engineering problems relate in some way to gaming and when I see solutions like this it makes me think I am right.
Thanks tho! I'll def be checking that out.