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by mafuyu
851 days ago
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I mean, zsync? Performing simple hashes of blocks of data isn’t exactly hard for the console. On the CDN side, just add a caching layer for the resulting chunks and it should sort itself out, since there are only so many variants of the source disc. It won’t get you the best compression ratios, but it’s flexible. We were considering this for firmware updates of an IoT product. It’s not like differential updates are unheard of. |
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And preferably, if you’re just reading hashes off the disk, that none of the actual data on the disk is corrupted or doesn’t match the hashes.
And then, due to the reality of the way games are distributed, downloading 90%+ of the game anyway.
Or just download the full version, which is simpler and likely the same amount of bandwidth, and faster since you’re not having to read/check the slow disks for more than basic ‘is it this game’ checking.