|
|
|
|
|
by mcjerry
846 days ago
|
|
It's a mixed approach in the end. Bevy is 100% ECS from what I gather. Fyrox is doing a pragmatic approach of taking what's good from different engines. I'm sure as it evolves it will abandon the things that don't work in a Rust context. So to rephrase: there is definitely a need for a game engine in Rust that's not 100% ECS. |
|