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by james7132
858 days ago
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The blog post directly mentions efforts towards a GUI-based editor in the "What's next" section. We can definitely deliver on global illumination in some way, as shown with the irradiance volume support added in this release, though it may not match Lumen 1:1. Nanite is definitely more involved, but worth investigating. |
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Lumen is a fully _dynamic_ GI system. No slow offline baking, and much more flexible (and therefore realistic) lighting, especially reflections. The downside is it's much, much slower (but still barely fast enough to be realtime 60fps), and requires a semi-recent graphics card that support hardware-accelerated raytracing.
As for whether meshlets or realtime dynamic GI is harder, well, I'd probably lean towards GI right now. I haven't yet started the (very complex) LOD building system for meshlets though, so maybe I'll change my mind in the future :)