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by Rohansi 850 days ago
S&box has rewritten many parts of the engine in C# at this point. Gets rid of lots of legacy code and makes this easier to change in the future. Using the scripting facilities built into Source 2 would have restricted what could be written in C# and slowed the team down.

If you haven't taken a look at S&box recently it's looking a lot more like Unity now. https://sbox.game/news/scene-system