| >> Connect this to a robot that has a real time camera feed. Have it constantly generate potential future continuations of the feed that it's getting -- maybe more than one. You have an autonomous robot building a real time model of the world around it and predicting the future. Give it some error correction based on well each prediction models the actual outcome and I think you're _really_ close to AGI. As another comment points out that's Yann LeCun's idea of "Objective-Driven AI" introduced in [1] though not named that in the paper (LeCun has named it that way in talks and slides). LeCun has also said that this won't be achieved with generative models. So, either 1 out of 2 right, or both wrong, one way or another. For me, I've been in AI long enough to remember many such breakthroughs that would lead to AGI before - from DeepBlue (actually) to CNNs, to Deep RL, to LLMs just now, etc. Either all those were not the breakthroughs people thought at the time, or it takes many more than an engineering breakthrough to get to AGI, otherwise it's hard to explain why the field keeps losing its mind about the Next Big Thing and then forgetting about it a few years later, when the Next Next Big Thing comes around. But, enough with my cynicism. You think that idea can work? Try it out. In a simplified environment. Take some stupid grid world, a simplification of a text-based game like Nethack [2] and try to implement your idea, in-vitro, as it were. See how well it works. You could write a paper about it. ____________________ [1] https://openreview.net/pdf?id=BZ5a1r-kVsf [2] Obviously don't start with Nethack itself because that's damn hard for "AI". |