Not from the official source, but we (Wonder Interactive Inc.) have a custom version of the engine that compiles to wasm. We are looking to upstream to Epic, or at least have a plugin that doesn't require custom source.
I love the idea you folks are trying to get this upstreamed, would benefit everybody.
IIUC the reason HTML5 was dropped in the first place was for the big render re-work that went on during 4.27 + 5.0. So now seems like a good time to add modern WebGPU support back.
Do have to ask, isn't your business model for "theimmersiveweb" built around this WebGPU capability? Providing that tech to others or making your site a marketplace for web games?
Same as all open source, other people can help maintain it, building/extend the functionality, ensure compatibility with other parts of the engine, etc
IIUC the reason HTML5 was dropped in the first place was for the big render re-work that went on during 4.27 + 5.0. So now seems like a good time to add modern WebGPU support back.
Do have to ask, isn't your business model for "theimmersiveweb" built around this WebGPU capability? Providing that tech to others or making your site a marketplace for web games?