I did, it was basic stuff. The entity component system datastore entity hierarchy path components look like they are 3 float vectors to points. Then the optimization are about basic locality and rendering. 3D programs like houdini do this stuff and don't even call it a feature, let alone a database. Bragging about a 30x speedup is broadcasting to anyone knowledgeable that it was structured poorly initially.
It seems like the modern database blog meta is to brag about the basics like they are a new discovery.
Doubling the speed is an optimization, room for 30x speed means there is something very wrong. That means it is only an optimization compared to yourself. Even porting something from javascript to C++ should only give a 10x speedup. If one version of hardware to the next was a 30x improvement, the first version would be considered completely broken.
It seems like the modern database blog meta is to brag about the basics like they are a new discovery.