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by PKop
857 days ago
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This is a non-sequitur. My point was, the more people that don't even have a desire to try VR, the less likely that VR will succeed. Pre-release demand for iPhone was huge. Let's say 100% of people don't even try VR because they have no interest, while in this hypothetical the product is amazing and 100% of people would like if they tried it. The product would still fail. The point here is "not wanting to try the product" is not a bad argument against it, rather it's more of a proxy for "this is a product solving a problem people don't have" i.e. it reflects low demand. All things being equal, low interest/demand to try it is worse than if there was high demand to try it. >out of touch Apple can make the best version of VR, better than everyone else, but that's no guarantee of success or that the product class itself will have mass appeal. It's not Apple's fault if there's no there there. |
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Now that is a non-sequitur. I agree, but that has nothing to do with my point.
Your lack of interest is a useful data point, but you're just not qualified to comment about the product's mass market appeal. VR is already selling million of headsets annually while it's still in its infancy. That's within an order of magnitude of game consoles like Xbox and Playstation.
> Apple can make the best version of VR, better than everyone else, but that's no guarantee of success or that the product class itself will have mass appeal. It's not Apple's fault if there's no there there.
VR is already moderately successful and with a giant like Apple entering the arena, they will most likely jump start the cycle of ever increasing investment.
If you were following the VR space at all, you'd know that one of the most common complaints that people have is that there simply aren't enough high quality games to play. On the other end, game studios can't afford to invest too much into development because the market isn't large enough to sustain the investment required.
Do you really not see how this could easily be resolved when you have a company like Apple entering the space?
They'll create high quality experiences which will lead to more headset sales, which will make outside investment more economical, which will attract new headset sales and so on.
Your outright dismissal of VR's existing success and lack of understanding of problems that are currently holding back the VR market is why I said that you're out of touch. Apple has more than enough resources to make all of this happen.