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Why don't we have completely separate styling systems for mobile devices, widescreen devices, vertical monitors, tablets, and billboard displays? Because that would be a bigger nightmare to deal with than CSS. I like that when I visit a web page on my mobile phone, it loads regardless of whether or not the site owners hired someone to build a completely separate interface. And I like that when I design interfaces for phones and for large screens, I don't need to learn 2 languages to do it. And I like that when I stack two browser windows next to each other on a 1920x1080 monitor they resize and I can read both of them. When people say that they don't want to worry about multiple screen sizes in their layout, they mean that they want an interface that works on one screen size and ignores everything else. And that would be a huge loss for accessibility and innovation if the web pushed developers in that direction. The reason it would be simpler for people to work with a more targeted language is because they wouldn't build the other interfaces at all. They'd learn one language, target one device that their most predominant customers used, and then we'd have a mobile Internet and a desktop Internet and they'd be separate things with no expectations that sites would work on both devices. ---- And I think this sort of gets to the complaints about complexity in general, because the complexity of this UI design is reflecting a reality that good interfaces are adaptable and people have multi-faceted needs from their software. Even on desktop, people use different screen resolutions, they scale fonts, they mess with layout. And there's this subtle idea behind complaints about complexity that when you dig into it is not actually "why do I have to target so many devices" but is really "why do people use so many devices? Why isn't the world more uniform, why on earth are people changing their screen resolutions, what's wrong with them? Why can't they just decide on a device and stick with it?" But good UX design is about designing for the real world, not for a hypothetical standardized human, and in the same way that cars need adjustable seats and can't just say "well on average everyone is this height and width", good UX acknowledges and responds to the idea that software and content are delivered in multiple contexts. Of course that's a balancing act, it does make interface design more complicated, and it's not something we can do perfectly. But it is a balancing act, it's not a problem we can solve by saying "heck it, everyone needs to stop buying HDPI laptops." I mean, we're not all Linux developers, we can't all just pretend that touchscreens don't exist ;) The same exact complaints show up with the extensible web and with progressive fallbacks in general. It is real annoying to build software that degrades nicely depending on what hardware support someone has and what features they've turned on and off in their browser. But it's also a better way to build software that better reflects how software is used in the real world by real people. |
For me, what they lack is evidence that stands any stronger than video games. Specifically, I've played different games on various screen sizes and orientations that largely work as you would expect. They are not perfect, of course, but they work better than most web pages seem to. And they do that, largely, without the same reliance on something like CSS that web pages need.
More, it isn't like we weren't laying out billboard displays long before the web came to be. Nor is it realistic that billboards have at all the same concerns that a pocket sized phone will have. At large, you shouldn't even use the same fonts between those options. Heck, taken farther, a billboard can hold a slogan, that is about it.
This would be the same as if you tried to use HTML/CSS to make a poster for a movie. Which, sure, you can make a bit of an effort with it. I just don't see it being any better than letting a designer or probably an automated system layout several standard sizes with the standard type in the standard locations.
Pulling it in, I'll be delighted to get proven wrong and find that we have converged to a great abstraction for laying out content. I, of course, do not /know/ that it can't be done. I do pull my hair out at the amount of effort people will go to in order to have the system layout a set of divs, when most designs could probably have done a lot of that math up front and worked with far fewer nested elements than we seem to typically see.