|
|
|
|
|
by Mentlo
857 days ago
|
|
For this to work you'd need both a high coverage of users providing feedback signal (not happening in real cases), a low penalty of initial no-moderation to allow the system to find equilibrium, and relatively high time-invariance of system to ensure the penalty doesn't recur. The point of the vehicle in the park game is that complexity isn't always reducible to a tractable problem. Which is fine, and we should learn to engineer systems that embrace the fuzziness, rather than assuming the problem is tractable and solvable. |
|