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by 15457345234
862 days ago
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I think a large element of it is that... these games were not necessarily intended for an adult audience. I remember picking up Transport Tycoon on the coverdisc of some PC magazine. I was in grade school, it was fun. Lots of clicky intricate detail that a child's mind used to narrow horizons could obsess over and learn to minmax. When you came home from school and your world was the inside of your house a game like that seemed like the universe, you obsessed over it because _it's what there was._ Then you... grow up and go outside. Your world expands to a fantastically large size and you move on from small toys. There's just... so much more out there. Sorry to put it so bluntly. (And I have this game installed and fire it up maybe once a year for a bit of nostalgia.) |
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OpenTTD is easier than that, but harder than most games. Its a better balance (less to learn) than hobby-railroad hobby... cheaper... but still with the complex paths and simulated traffic needed to build a game off of.
Its a toy. Plenty of old folks have toys, and IMO it seems like the healthier retired folks I know of are those who continue to play with toys into old age. It could be a selection bias thing, but you have to keep the mind active in the retirement years.
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It could be a weird generational gap thing, wherein older folks play with expensive toy sets (ex: lots and lots of rails) in their basements. But younger folk today would have a toy-like video game (like OpenTTD, Minecraft, etc. etc.) instead.
I don't think its appropriate to ever "grow out" of toys. I think that... maybe... you run out of time to play with toys during the busier stages of your life.
Unlike a "game" where there's a set purpose and therefore a set limit to the complexity... a "toy" game (Rollercoaster Tycoon, OpenTTD, Factorio, etc. etc.) are designed to instead have the players reach complexity levels above-and-beyond what the designers dreamed of.