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by chronofar 862 days ago
I believe this was likely referencing your topic of confusion there to at least some degree:

> Historically I think Svelte went too far into magic territory, where it's not 100% clear why things work a certain way, and that's something that we're rectifying with Svelte 5.

Svelte 5 uses a different approach to reactivity using runes: https://svelte.dev/blog/runes