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by JoeyJoJoJr
861 days ago
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Same here, and I am disappointed to not see much discussion here about the article. Last year I was working on a multiplayer web game for the first time and I found it very difficult to devise a solution accounting for the fact that player 1 has different state to player 2, which has different state to the backend. I arrived at a solution which entailed sending sequenced commands, but having read this article I now realize that it was the explicit notion of intent that I was searching for. |
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