Hacker News new | ask | show | jobs
by devjab 867 days ago
One of the major issues with a lot of the outdated concepts in programming is that we still teach them to young people. I work a side gig as an external examiner for CS students. Especially in the early years they are taught the same OOP content that I was taught some decades ago, stuff that I haven’t used (also) for some decades. Because while a lot of the concepts may work well in theory, they never work out in a world where programmers have to write code on a Thursday afternoon after a terrible week.

It’s almost always better to repeat code. It’s obviously not something that is completely black and white, even if I prefer to never really do any form of inheritance or mutability, it’s not like I wouldn’t want you to create a “base” class with “created by” “updated by” and so on for your data classes and if you have some functions that do universal stuff for you and never change, then by all means use them in different places. But for the most part, repeating code will keep your code much cleaner. Maybe not today or the next month, but five years down the line nobody is going to want to touch that shared code which is now so complicated you may as well close your business before you let anyone touch it. Again, not because the theoretical concepts that lead to this are necessarily flawed, but because they require too much “correctness” to be useful.

Academia hasn’t really caught on though. I still grade first semester students who have the whole “Animal” -> “duck”, “dog”, “cat” or whatever they use into their heads as the “correct way” to do things. Similar to how they are often taught other processes than agile, but are taught that agile is the “only” way, even though we’ve seen just how wrong that is.

I’m not sure what we can really do about it. I’ve always championed strongly opinionated dev setups where I work. Some of the things we’ve done, and are going to do, aren’t going to be great, but what we try to do is to build an environment where it’s as easy as possible for every developer to build code the most maintainable way. We want to help them get there, even when it’s 15:45 on a Thursday that has been full of shit meetings in a week that’s been full of screaming children and an angry spouse and a car that exploded. And things like DRY just aren’t useful.

3 comments

It’s a balancing act, but deletable code is often preferable to purely-DRY-for-the-sake-of-DRY, overly abstracted code.
Yeah, no. Not at all. I imagine that you are taking DRY quite literally, as if and critiquing the most stupid use cases of it, like DRYing calls to Split with spaces to SplitBySpace.

DRY's goal is to avoid defining behaviors in duplicity, resulting in having multiple points in code to change when you need to modify said behavior. Code needs to be coherent to be "good", for a number of of the different quality indicators.

I'm doing a "side project" right now where I'm using a newcomer payment gateway. They certainly don't DRY stuff. Same field gets serialized with camel case and snake case in different API, and whole structures that represent the same concept are duplicate with slightly different fields. This probably means that Thursday 15.25 the dev checked-in her code happy because the reviewer never cared about DRY, and now I'm paying the price of maintaining four types of addresses in my code base.

> It’s almost always better to repeat code.

God no. Stop the copy pasta disease! It's horrible, mindless programming.

When reviewing code, I'm astonished anything was accomplished by copy pasting so much old code (complete with bugs and comment typos).

Incidentally, OOP encourages you to copy a lot. It's just an engine for generating code bloat. Want to serialize some objects? Here's your Object serializer and your overloaded Car serialize and your overloaded Boat serializer, with only a few different fields to justify the difference!

OOP is bad. Copy pasta is bad. DRY is good. All hail DRY, forever, at any cost.

Countless man-centuries have been lost looking for the perfect abstraction to cover two (or an imagined future with two) cases which look deceptively similar, then teasing them apart again.
OOP and Dry are compatible! I’ve actually done the thing that the above commenter suggests - create a base object with created on/by so that I never have to think about it. Whether or not you actually care about that, if you implement a descended of that object you’re going to get some stuff for free, and you’re gonna like it!
Nobody, ever, is claiming no abstractions are useful or worthwhile. The issue is DRY implies that you should always look for an abstraction to avoid repeating yourself. Trust me, that way lies madness. It should be “sometimes repeat yourself, based on enough context, consideration and experience”. But that’s not as snappy.
For what it's worth, I've always had an easier time combining WET code than untangling the knot than is too DRY code. Too little abstraction and you might have to read some extra code to understand it. Too much abstraction and no one other than the writer, and even then, may ever understand it.