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by PaulHoule
867 days ago
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Personally I miss a lot of features in the Meta Quest 3 which would be helpful for making location based experiences (turn your local natural history museum into "Jurassic Park") such as having a persistent SLAM model and being able to at least use the camera to read and locate QR codes or, say, compute the pose of a person and overlay them with a video game character. I think though Meta is worried about the privacy implications of those things. On the other hand, those LBEs have an antagonistic relationship with headset adoption. If everybody had a headset than there would be nothing special about MR experiences. For LBEs to be viable you want headsets to be capable and inexpensive but not widely adopted. (I almost wish it could be Winter 2024 forever) I'd imagine a headset vendor would like to charge me more for using a headset for an LBE than they would want to charge a ordinary user but on the other hand people who are blown away by an LBE (very possible) might go home and buy their own headset. As for their vision, Meta seems to be doing really well running an app store for single-player games. I haven't seen a real multiplayer hit yet but I guess Demo Battles comes close. Meta knows what they'd like to do if they could create something like OASIS from Ready Player One but a close analysis of how Horizon Worlds falls short of that reveals how difficult that is. I guess anybody who can afford a seat of Dassault 3DExperience can also afford an AVP, maybe many Blender users can afford an MQ3. It's not clear to me at all what, past games and entertainment, is going to be a mass market in XR. |
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