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by nertirs 856 days ago
The problem is that there are no qualities, that distinguish a simulation from reality. For all we know, we might as well be living in the worst simulation with unrealistic physics and poor graphics, which was made by a regular student on a weekend, who received a C- for effort.

If the simulation is already simulating all the particles in the universe, then it doesn't matter what humanity does with all those particles. With access to all the particles in the universe humanity could easily simulate every single particle in a smaller universe at a high tick rate. A simulated humanity could even easily simulate every particle in a bigger universe, if we remove the requirement to render the world at a high tick rate.

1 comments

"If the simulation is ,already simulating all the particles in the universe, then it doesn't matter what humanity does with all those particles"

That would be very unlikely, again, mathematics would likely be the same and this limits options. The guys simulation us would be bound to mathematics and limits (e.g. computational crunching power).

In "grand theft auto" you also just simulated/render, what is necessary at a given moment. By the way, the rendering would be a nice interpretation for the "observer" of the Copenhagen interpretation of quantum mechanics :-)

You assume, that time has to pass at the same speed in the simulation as in the simulating world. Even with our current computing power we could simulate very complex scenarios, if we spend a year of continuous computing on a nanosecond of said scenario.

You assume, that the simulating world is bound by the same restrictions as the simulation. Maybe the difference between our simulated world and the real world is the same like the difference between minecraft and our world.

We have trouble to predict, what the world will look like in a hundred years. And we have thousands of years of data on both humanity and our world. What hope do we have to state even one true fact about a world, that is simulating ours?

Nick Bostrom’s simulation argument makes those assumptions and others in order to prove that the likelihood we are being simulated approaches unity. A core component of the argument is that they’re enough like us that we are a simulated version of them in a simulated version of their universe.

Without those assumptions there isn’t any basis for a claim at all. “We are in a simulation” isn’t any more coherent than saying “a dog is dreaming us.” It could be, but there’s no reason to believe it is at all.

So, I don’t think you can just wave away constraints and say “Well maybe those are just local” because it raises questions about utility. Why would beings in a world without constraints simulate us in a world with constraints? It wouldn’t be necessary to constrain us. Likewise, an ancestor simulation that runs at a rate less than real time seems to have very little utility.

Unfortunately, once you introduce constraints you suddenly have some minimum condition for which you can’t actually simulate and actually have to just do. And you not only have to do those things for your simulation, but for their simulations, and their simulations… (And all these simulations are required to make the claim that we are almost certainly in a simulation because they’re part of the math.)

I am not saying, that the simulating world has no constraints. Only that there is no reason for the constraints present in the simulation to perfectly mimic the real world.

I would argue, that a perfect simulation is most of the time less efficient than a simulation with very specific parameters. For example, humans studying game theory with artificial agents create very specific environments.

There are also plenty of reasons to run a simulation on a slower tick rate than a real world. For science, we simulated a black hole, which required hundreds of hours to simulate a single frame. For entertainment, we made movies, for which it is not uncommon to require thousand hours of cpu time just to render a single minute.

The stacking problem can be easily solved by applying the concept of entropy to it. You can't expect to receive the same amount of energy you put into a system. Therefor a simulation can't perfectly simulate the world running the simulation. Which means, that at the end of every single simulation chain exists a simulation not yet capable of generating a simulation. But this statement provides us no more information about the relationship between the simulator and the simulation.

We can introduce whatever constraints or assumptions we want. It makes no difference. My argument was against the statement, that one can say something is more likely or more reasonable, when debating if we are living a simulation. One can't.