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by chrismcb 867 days ago
And how much did those movies cost to make? I think the movies you are referring to were expecting to make 500m or more. They needed to make about 500 to break even! Disney said have some successes last year. But they aren't as impressive as you might think
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Box Office is not the yardstick disney uses, that's just the first phase of the disney wheel. They make oodles of money in merchandise and theme park content that's based on the same (expensive) IP as the movie. When they don't break even on the movie, they'll generally break even or make money on the IP behind the movie.
Here's the problem with that analysis, how do you attribute revenue to a specific movie? Will people attend the theme parks or spend more at them because of [movie X]? It's the same problem you have with streaming. Will people subscribe or stay subscribed to D+ longer because of [movie X]?

Until you can answer one or both in a repeatable, predictable way, we can wave our hands and say "it makes money later!" or "it doesn't make money later!" and neither is provable.

One other aspect that we CAN prove: streaming kills DVD sales. That's a revenue stream that is gone and won't be coming back so we have yet another deficit to fill.

Until then, Box Office and merchandising are the ONLY numbers that we, analysts, and stockholders can point at where "You put in $X and got out $Y" for their movie business. And as of right now, that puts Disney's 2023 numbers deeply negative.

To be clear, I totally agree with you. I think the success of theme parks and merchandise has been covering up mediocre IP from Disney for a while, and that fact is dangerous to their future prospects.

However, trying to balance this critique with some fairness to their strategy, it is difficult to disambiguate "the strategy isn't working" from "the strategy is helping us float across some mediocre years until we chance upon the next Frozen". It's kind of like VC returns, where it's 10 "%" of their IP (Star Wars, Mickey, Frozen, Toy Story, Marvel, etc.) that drive 90% of their performance. 2023 was definitely a poor "vintage" for Disney IP.

That being said, Disney has rebounded from many spells of mediocrity, and their theme parks, merchandise, and old IP (now monetized through Disney+ as you say) have kept them afloat through those poor periods.

Most recently they've only been able to jump-start the IP engines through acquisition (Pixar 2006, Marvel in 2009). I'm not a Disney shareholder myself, but I agree that the IP tap seems to be running dry and that's very concerning. I don't think Epic Games has anywhere near the value ceiling that Marvel and Pixar did.

> One other aspect that we CAN prove: streaming kills DVD sales. That's a revenue stream that is gone and won't be coming back so we have yet another deficit to fill.

Which is why Disney+ is its own streaming service. Keeps all the eggs in the same basket.

So far, streaming hasn't made nearly the same amount as DVD sales and it's ridiculously expensive to run one.

That said, licensing to other streaming services often does work. You get revenue for the cost of a contract vs having the infrastructure costs and nebulous ROI. You get the added benefit of direct attribution because you can tell "we licensed [movie X] for $X for Y years".

That would traditionally be the case, but the merchandising is bombing too, and (anecdata time) I can confirm this through personal observation: 80%-off sales of Star Wars merchandise in a local toy store, and my kids and their circle having a keen sense of which IP they like (unsurprising spoiler: it’s the stuff based on good movies, not the stuff based on bad movies).
I think the surest example of this is the Lego Star Wars toys more and more being obviously adult-targeted.

Not everything can be Frozen, but the pallet of Wish merchandise at Walmart is still there and now all marked down (except the Lego because they know that someone will buy it eventually for parts).

Elemental merchandising was completely non-existent and that was a mistake, people enjoyed that.