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by divan
865 days ago
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I've been writing Go for 9+ years, but for the last 4 years, I had to write a lot of Dart (for Flutter). I consider these two languages to be on the opposite sides of the complexity stance. Dart tries to add and implement every feature possible, but Go is the opposite. Two observations: 1) I'm spending a lot of time fighting multiple ways to init stuff in a class (i.e., declare the variable and set the value). Depending on the final/const/static/late prefix, there are multiple ways to init it in the constructor or factory or initState() method of Flutter's StatefulWidget, and god forbid you to refactor any of that – you'll be forced to rehaul all the initialization. Dart's getter feature (which makes functions look like variables) also adds confusion, especially with a new codebase. I constantly find it embarrassing how much time I need to spend on such a straightforward thing as variable/field initialization. I often find myself missing the simplicity of Go. 2) Compared to Go, Dart has all the juicy stuff like maps/streams/whatever for packing all in a single line. It's very tempting to use those for quickly creating singleliners with hard-to-understand complexity. Sometimes I even start feeling that I'm missing those in Go. But when I get to debugging those or, especially, junior developers looking at these write-only singleliners, with an array of ugly hacks like .firstWhereOrNull or optional '(orElse: () => null)' parameters, they are very confused, especially when cryptic null safety or type errors stops them. Rewriting those singleliners as a simple Go-style for loop is such a relief. |
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Most of my Flutter pages rely either on having very few things to do, or having a MyPageController object such that the parent creates a controller, initializes it however it likes and the child page's behavior is dependent on that controller. A typical example of this would be the parent being a page containing a list, and the user wanting to edit a list element. Create a controller, give it the element, and send the controller to a child page where the user does the editing. On return, the parent can look at the element or other variables/callbacks in the controller to decide what should change in the UI.
This also allows finely-controlled interactions between widgets without having to delete with InheritedWidget or the likes. Of course you should use a state management library with this, even though a lot of the time I don't.