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by crazygringo
868 days ago
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You're forgetting that the effective pixel width is wider because the two eye displays only overlap about three quarters of the way. So the 2064 pixels becomes about 2500 in practice. So a screen width of 1920 is perfectly doable. The image doesn't get "softer", surprisingly, because of the constant resampling at 90 or 120 hZ with tiny constant head movement. Any individual frame might be a little softer, but the actual viewing experience doesn't lose any detail at all. Yes, the virtual screen is huge. It's like IMAX. But it's not a problem -- it's actually great. It's not a bug, it's a feature. Now when I go to a movie theater, I find the screen annoyingly small. If you find the quality of the virtual screen on the Quest 3 to be low, first make sure you use an app like Skybox that lets you make the screen as large as desired. And then second, do a live comparison with the same content on your laptop (play a file, not a streaming service that might deliver a different bitrate). You'll find that you really are seeing all the same 1080p detail. |
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But I cannot see the individual pixels and aliasing on my TVs, computer monitors, and projector screens.
The PPD (pixels per degree) of the Quest 3 is about 25. The average human eye has the vision capability of about 60 PPD+.
Plus after using OLED TVs and monitors I can't go back to using an LCD for video, so the contrast in dark scenes looks poor and washed out to me in the quest.
In this regard the AVP is much better as it's using OLED panels with near-infinite contrast.
Otherwise, at home I am normally used to movies on my 150" 4K native JVC projector setup where I sit about 11ft away from it giving me about a 53 degree horizontal FOV. I don't want it to be any larger of my FOV, and I wouldn't want to in VR either.