You download it to you game rig, not some cloud solution with limited resources to be paid for. Plus you may want to have more than one instance of service running.
I'm not using js, but that's not the point of a discussion.
And we were not talking about js, we were talking about Deno specifically. And about binary growing year to year notably.
>Pretty much all cloud services offers way more than that for free
More than what? The question is always about difference in %. The number of services\instances can grow faster than you can rewrite your conde in go\c++\rust of whatever (not to mention you will have to hire people for the task). And all of a sudden this x3-x4 difference matters.