| This was a great demo, and the spatial computing stuff is cool, but what? He’s showing off that he has a big screen tv playing a video, overlayed over his big screen tv, playing a video without anyone watching it. He shows video playing cooking tutorials in his kitchen when he and his partner are both in other rooms working at their desks. A “note” pinned to his fridge, that he can only see while wearing the headset. He shows a screen for playing his music pinned to a wall on the other side of the room. He either has to get up and move to that location to change his music, which is somehow being presented as better than having a tab open on his browser, or he would just use a tab open on his browser and the whole spatial setup is just flashy moot. I once had a desk setup with two screens where I angled one screen aggressively to the left to attempt to stop allowing the corporate chat program to distract my immediate vision and it hospitalized me with a chronic neck injury. This setup is ‘cool’ but I feel like we’ve already trudged these waters. I’m confused by the enthusiasm. Have we all forgot that we’ve been through this “virtual desktop” cycle already? Are these all people that just ignored the previous stereoscopic headsets as “toys” who are seduced into it this time around by APPL’s marketing that this is for “working adults”? |
It isn't open and interoperable with a bunch of other software like the Quest or Reverb, you can't game on it because there's no SteamVR support, and the projected use cases are ridiculous gimmicks. It's also got a much narrower FoV than initially advertised and is limited to Apple's walled garden. For productivity, why would you pay $3500 for this when you could buy two huge 4K monitors and an impressively powerful PC/Mac instead and still have about 500 bucks left over?
It's all so weird. It's like they're trying to make it seem normal to just use this thing out and about when the best applications of VR are interactive simulations and games that are best used indoors in controlled environments. Not a single mixed reality device (Google Glass, HoloLens) by Apple's competitors has ever made this type of use case work, and I have little faith that Apple has somehow overcome all of the obstacles that Google and Microsoft faced.