Microsoft Flight Simulator also uses WASM for plugins, which allows them to run portably on both the PC and Xbox versions of the game, with sandboxing, and still get decent performance.
I do wonder why this use case - using wasm as cross-platform, cross-architecture portable binaries with performance profile "close enough" to optimized native code - is not more common. One can easily imagine an OS directly supporting such binaries even, JIT-compiling and caching them as needed.