Hacker News new | ask | show | jobs
by weinzierl 872 days ago
I have no idea, but a wild guess is that with old hardware the "hot" pixel that could trigger the collision interrupt was fixed to the upper left corner of the hardware sprite.

EDIT: Another thought that crossed my mind is that with very lo-res screens a corner is the only way to get a well defined and sharp (yet fairly wide) arrowhead. The trade-off would be the shaft being pixelated, but the tip is more important.

3 comments

If you'd actually read wherever the link is going then you could get an idea instead of just speculating wildly.
That was debunked 10 years ago https://news.ycombinator.com/item?id=7253841
Did early workstations support hardware cursors?